Experience
- Eight years 3d modeling / texturing artist for video games.
- Two years as a 3D Character Artist.
- Six years as generalist 3d artist. Characters / props.
- Primary software skills – 3ds Max, Photoshop, ZBrush.
- Secondary skills – Maya, Unreal Editor, Topogun, Silo, Flash.
- Worked on U1, U2, and U3 engine games.
- Strong drawing & traditional skills,
- BA in Art, painting/drawing.
- Experienced doing large solo projects, volume optimization, cleanup / polish passes.




Titles Worked On
TeachTown Inc.
- Flash / 2D Artist, Art Director, Flash game programmer, game designer, and other
work.
- Flash and Shockwave reward games for educational product.
- Game design, story-boarding, sketches / concept art.
Destroy All Humans: Path of the Furon (THQ)
- Character Artist (III).
- Models / textures, next-gen characters for Unreal 3 engine title.
- Low / high poly modeling, map baking / texturing, and hooking them into materials
in the game engine.
Guild Wars (NCSoft)
- Environment / generalist artist.
- Early environment art and prototype level design / concept art.
- Assets helped aided in presentation of the superb engineering work to investors.
Unreal 2: The Awakening
- 3d model/texture prop artist.
The Wheel of Time
- Generalist / character artist.
- Modeling, UV optimizing, textures, rigging, animation.
Unreal Mission Pack: Return to Na Pali
- Contributing prop / weapon artist.
2D, Flash, and Other Work:
Flash Games: Some sample Flash games I made for Teachtown. Did all art, animation,
Flash programming, and most sound work.